The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript by Steve Fulton and Jeff Fulton New book from Steve Fulton and Jeff Fulton. It contains 12 chapters and 13 games to create (some very small, some quite large). They developed their own moderate OOP framework that all of the games use as an outline. Each game can be compiled in both the Flex SDK (we use Flash Develop) and the Flash IDE (CS3 and beyond). There is virtually no time-line based code (except in chapter 1 and in the chapter 12 IDE preloaer). The idea was to teach how to make games with pure AS3, bitmaps, sounds, and the drawing API using an OOP method and their own design-pattern created specifically for games. |
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity by Christopher Griffith A crash course on Flash game development. Writed by Christopher Griffith this book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash. Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow. Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). |
ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar Jobe Makar is a founder of and Chief Game and Virtual World Architect for Electrotank, a company that specializes in online multiplayer game and virtual world development technologies and services. Jobe has developed over 200 Flash games and 9 virtual worlds over the last 10 years and has authored several books on advanced Flash, ActionScript, and game programming. ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
In addition, you’ll learn everything that goes into building:
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Tuesday, March 23, 2010
Books on Flash Game Development
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